The Unity Scanner was developed by Masters Student Jonathan Jenkins to allow for the quick perusal of legacy Unity Engine projects. Unity is an industry-standard interactive game and experience creation application that has not received much preservation scrutiny. The system is frequently updated with breaking changes, and maintaining legacy projects is a known hassle. The Unity Scanner is intended for use by archives and scholars to explore the contents of Unity projects without the need for a compatible version of the Unity software. The scanner can also help determine which version of the software would be needed to recover a project as well as what other dependencies it contains.
The Unity Scanner was evaluated by users in the library space, and those results (along with a full description of the application) can be found in Jenkin's thesis.