Citing Interactive Texts for Education and Scholarship (CITES)
Project Interval
2026 to Current

Accessing and interpreting historical software systems and games is a challenging and time-consuming process. Software emulation can be a viable method for accessing these works, however, configuration can involve a lot of time, training, and experimentation that precludes convenient use. With the Game and Interactive Software Scholarship Toolkit (GISST), it is possible to provide immediate, straightfoward access to historical works via in-browser emulation, with citable run-time states and playable performances.

The Citing Interactive Texts for Education and Scholarship (CITES) project's goals are to research how this access can be embedded into pedagogy and research effectively, and how this can shape students' and scholars' understanding of the interactive past. SHFT is looking into integrating the GISST system into courses across many partner institutions. In doing so, the project aims to redefine preservation workflows to allow for emulated access to a diverse set of currently inaccessible software-mediated works from game designers, digital artists, and developers.